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What are the basic rules of checkers?

What are the basic rules of checkers?

Pieces are always moved diagonally and can be moved in the following ways:

  • Diagonally in the forward direction (towards the opponent) to the next dark square.
  • If there is one of the opponent’s pieces next to a piece and an empty space on the other side, you jump your opponent and remove their piece.

What are the rules of drafts?

The object of the game is to capture all of your opponent’s pieces or block them so they cannot be moved. Pieces are always moved diagonally, 1 square at a time, towards the opponent’s side of the board. You play the entire game on the black squares, you do not need the white ones.

What are illegal moves in checkers?

1.26 An illegal move is condoned by the opponent moving a piece at their next turn. If any of the pieces are accidentally displaced by the players or through any cause outside their control, the pieces are replaced without penalty and the game is continued.

Can you double jump in checkers?

Can you jump 2 checkers at once? Most variations of the game of checkers, allows players to execute double or triple jump moves. The only restriction to a multiple jump move is that you have to do it with the same checkers piece. Single or multiple jump moves with two different pieces are not allowed.

Can a single draft jump a king?

Uncrowned pieces can move diagonally forward only; kings can move in any diagonal direction. Men can jump diagonally forward only; kings can jump in any diagonal direction. A jumped piece is considered “captured” and removed from the game. Any piece, king or man, can jump a king.

What are checker pieces called?

Modern names include Checkers (US), Draughts (UK), Dams (Scotch), Dama (Italian, Spanish, and Portuguese), Dames (France), Damspel (Swedish), and Warcaby (Polish). More antiquated names include Ludus dominarum (Latin, 16th c.), Marro, Marro de Punta (Spanish, Portuguese 1547-1650), Farisia (12th c.

Can a single checker double jump?

A single checker cannot jump over any of its own checkers. This is also true of kings. For example, a player has a checker in a double-jump position that can take one of his opponent’s kings across the board. However, the first checker in the double jump is one of his own.